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  1. Find out what Microsoft DirectX® 11 is and what new features it ... Firefox® 4.0 for faster browsing and more readable text. Multithreaded Rendering ...
    sites.amd.com/us/game/technology/Pages/​directx-11.aspx - Cached
  2. Basic Framework for DirectX 11 (without DXUT) containing basic stuffs like Text Rendering, Quad Render, Model Loading, basic Skinning animation, Shader framework ...
    dx11experiments.codeplex.com - Cached
  3. Stack Overflow is a question and answer site for professional and enthusiast programmers. It\'s 100% free, no registration required.
    stackoverflow.com/.../15266934/directx-​11-text-rendering - Cached
  4. One of the first things I want to do when creating code on any platform is render text into the frame buffer. This is not only useful for presentation of menus and ...
    www.cmztech.net/rendering-text-using-​directx-11.html - Cached
  5. SlimDX, DirectX 11 and Text - posted in DirectX and XNA: Hi, I\'d like to render text in my SlimDX DirectX 11 game. I\'ll be using a sprite font method so the text ...
    www.gamedev.net/topic/604157-slimdx-​directx-11-and-text - Cached
  6. I know about two options. make your own font rendering engine see Rastertek DX11 tutorial. second option regarding direct write requires sharing backbuffer between ...
    stackoverflow.com/.../how-do-you-draw-​text-in-directx-11 - Cached
  7. Download New Windows 7 Direct3D 11 (DirectX 11) Release. ... DirectWrite provides support for high-quality text rendering, resolution-independent outline fonts, ...
    news.softpedia.com/news/Download-New-​Windows-7-Direct3D... - Cached
  8. that allows us to render text in DirectX 11. For this, we will use a Texture that contains our font(It looks like this :)
    braynzarsoft.net/Articles/​index.php?p=VA&article=Easy... - Cached
  9. Tutorial 11: 2D Rendering Being able to render 2D images to the screen is very useful. For example most user interfaces, sprite systems, and text engines are made up ...
    www.rastertek.com/dx11tut11.html - Cached
  10. You can look in the DirectX help and at the Windows 32 CreateFont function for the list of ... Color - the final parameter is the colour you want to render the text.
    www.toymaker.info/Games/html/text.html - Cached